This is just a bag'o'things, really. Links and tidbits of information that I keep referring to, and prefer to keep online for easier reference.
Unless otherwise noted, all my sources are released under Creative Commons CC0 (i.e., Public Domain for all practical purposes except in name, due to a braindead restriction in German copyright law).
A frequently-used C++ macro that faciliates generating a
std::string from anything that supports
operator«( ostream &, … ). Including explanations as to why it has to be done this way and no other.
I want my favourite editor to give me the same look & feel wherever I go. So I did put my configuration online for easier reference.
How to put a copy of your script output into a logfile.
Debugging Regular Expressions
StackOverflow user ephemient posted this bit of Perl knowledge:
perl -Mre=debug -e '"string_to_match"=~/regex/'
For ergonomic reasons, I prefer US-layout keyboards. For obvious reasons (me being German and all), I need the German “Umlaute” on the keyboard, requiring the use of the “US International” layout. This in turn makes backtick, tilde, caret, apostrophe, and quotation marks into “dead” keys, which is a nuisance. Luckily, there is help: A US International keyboard layout, with the “dead keys” moved to the AltGr-layer. This way, you have them when you need them, but they don't get in the way in everyday typing. (Hint: “ä” is AltGr-q, “ü” is AltGr-y, “ö” is AltGr-p, and “ß” is AltGr-s.)
The linked file is for Windows. Linux supports this setting natively, as “US International (AltGr dead keys)”. X11 can be configured to use it via
-xkblayout us -xkbvariant altgr-intl.
I prefer to keep my own C++ source as free of pointers as possible. But since I mostly work on other people's code, the choice is not always mine. And because the various pointer containers in the Boost and the Standard library kept confusing me, I decided to write up a reference page.
Another overview page I started and will probably never really finish.
Some notes I took while working through the tutorials of Boost.Spirit.
I finally got around to getting in touch with the version control software
git. (Not very impressed, I might add.) As usual I collect useful findings here.
Notes from a past when I still actually used the hardware involved.
Some useful links I want to keep.